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Geomathmech Magma →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Synchro Monster Tuner Monster Effect Monster |
- | 8 | Cyberse | 2500 | 0 |
1 Tuner + 1+ non-Tuner monsters When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn. |
|||||
Average Rating Score | 7.3(14) |
- Card Info
- Card Reviews (14 rating scores)
- Decks with Geomathmech Magma (48 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Geomathmech Magma" card reviews and rating scores
7.3(14) |
|
7% | (1) | ||
78% | (11) | ||
14% | (2) | ||
0% | (0) | ||
0% | (0) |
まくろる
2023/05/27 20:03
2023/05/27 20:03
A level 8 general-purpose synchro with an easy summoning condition among synchros.
The effect of destroying up to 2 cards is a bit inconvenient because it goes through battle.
If it is destroyed, you can search, but you must pass the turn to your opponent while leaving this card on the board. Moreover, since the condition can only be fulfilled by being destroyed, it seems that it is an effect that does not have a lot of turns because he does not want to be sent to GY or excluded.
Based on the above, it seems appropriate to give this monster an evaluation of 6 points.
The above is the evaluation of the effect of this card. The important thing about this monster is that it is a super high level tuner with level 8.
This exquisite point corresponds to the summoning conditions on the tuner side of Phantasmal Lord Ultimitl Bishbaalkin, and among them, it is convenient from the summoning conditions.
As such, it seems that this monster is often seen in one-kill first attacks using Bishbalkin. Mathmech is good at one-kill themes, but he teamed up with an outsider in that one, and he holds the record for the fastest kill turn in Mathmech.
The effect of destroying up to 2 cards is a bit inconvenient because it goes through battle.
If it is destroyed, you can search, but you must pass the turn to your opponent while leaving this card on the board. Moreover, since the condition can only be fulfilled by being destroyed, it seems that it is an effect that does not have a lot of turns because he does not want to be sent to GY or excluded.
Based on the above, it seems appropriate to give this monster an evaluation of 6 points.
The above is the evaluation of the effect of this card. The important thing about this monster is that it is a super high level tuner with level 8.
This exquisite point corresponds to the summoning conditions on the tuner side of Phantasmal Lord Ultimitl Bishbaalkin, and among them, it is convenient from the summoning conditions.
As such, it seems that this monster is often seen in one-kill first attacks using Bishbalkin. Mathmech is good at one-kill themes, but he teamed up with an outsider in that one, and he holds the record for the fastest kill turn in Mathmech.
タマーキン(封印)
2022/12/14 7:10
2022/12/14 7:10
Half of Mathmech Synchro
Mathmech already had a narrow shoulder, but the implementation of 《Mathmech Circular》made the position even more dangerous.
Due to the restrictions of the Circular, it is only possible to hit with one monster.
This is very painful for magma who can't use the removal effect without going through a battle with a monster
I want to use Final Sigma or the access code as much as possible for the attack.
His compatibility with 《Mathmech Equation》was outstanding, but since he can only hit with one monster, he is no more than a decoration with an ATK increase of 1000.
It's not that he doesn't have a job at all, but his Firewall support has become quite solid, so by inserting magma in the middle of the deployment, it can contribute to increasing the number of Dark Fluid counters and Singularity bounces.
The hard part of magma is that there are no more jobs with Mathmech
Once the highest level synchro tuner that Halifayer could produce, now Halifiber is his Forbidden machine.
Mathmech already had a narrow shoulder, but the implementation of 《Mathmech Circular》made the position even more dangerous.
Due to the restrictions of the Circular, it is only possible to hit with one monster.
This is very painful for magma who can't use the removal effect without going through a battle with a monster
I want to use Final Sigma or the access code as much as possible for the attack.
His compatibility with 《Mathmech Equation》was outstanding, but since he can only hit with one monster, he is no more than a decoration with an ATK increase of 1000.
It's not that he doesn't have a job at all, but his Firewall support has become quite solid, so by inserting magma in the middle of the deployment, it can contribute to increasing the number of Dark Fluid counters and Singularity bounces.
The hard part of magma is that there are no more jobs with Mathmech
Once the highest level synchro tuner that Halifayer could produce, now Halifiber is his Forbidden machine.
タナト
2021/09/23 1:22
2021/09/23 1:22
It's exciting to be able to break two cards by destroying them in battle, but since Mathmech's stats are basically up until the end of the turn, it's weak to return.
When making Final Sigma with 3 low-level Mathmech bodies, if you put them in GY for the time being, you may be able to take advantage of the fact that they are high-level tuners when reviving from Mathmech Equation. The multiplier is already useless if he's in GY...
When making Final Sigma with 3 low-level Mathmech bodies, if you put them in GY for the time being, you may be able to take advantage of the fact that they are high-level tuners when reviving from Mathmech Equation. The multiplier is already useless if he's in GY...
ABYSS
2020/03/04 18:43
2020/03/04 18:43
Level 8 Cyber S Tuner. An S tuner that is not bound by sync material is rare.
It has a pretty dynamic effect of destroying 2 cards with a battle destruction as a trigger, but the raw RBI is low at 2500 and it can't be passed easily because it goes through battle, so you need assistance with Adian, Subtra, etc.
In addition, there is also a search when destroyed.
After all, I want to aim for Final Sigma instead of this card.
Since it is an S tuner, further development should be easy.
It has a pretty dynamic effect of destroying 2 cards with a battle destruction as a trigger, but the raw RBI is low at 2500 and it can't be passed easily because it goes through battle, so you need assistance with Adian, Subtra, etc.
In addition, there is also a search when destroyed.
After all, I want to aim for Final Sigma instead of this card.
Since it is an S tuner, further development should be easy.
ジュウテツ
2019/09/23 8:27
2019/09/23 8:27
(1) When destroyed by battle, the effect of destroying up to 2 cards on the opponent's field is excellent.
His ATK is low enough to destroy him in battle, but there are many "Mathmech" cards that have status change effects, so I think there are many opportunities to activate it.
I think that even if it is destroyed, it is not wasted due to the search effect of (2).
As a level 8 sync tuner, I think it's great that it leads to "Geomathmech Final Sigma" along with level 4 non-tuners and "Mathmech Sigma" that can be treated as non-tuners.
His ATK is low enough to destroy him in battle, but there are many "Mathmech" cards that have status change effects, so I think there are many opportunities to activate it.
I think that even if it is destroyed, it is not wasted due to the search effect of (2).
As a level 8 sync tuner, I think it's great that it leads to "Geomathmech Final Sigma" along with level 4 non-tuners and "Mathmech Sigma" that can be treated as non-tuners.
アルバ
2019/08/10 11:06
2019/08/10 11:06
General-purpose level 8 synchro that can remove 2 cards through battle.
Although it is a premise to pass through the battle, it is a delicate hitting point, so I would like some kind of assistance.
In Mathmech, even a multiple of 4 Cyber sync is meaningful, and you can also receive assistance with RBI.
Since it's a Synchro Tuner, you can use it from your opponent's turn, but it's not very tasty.
Although it is a premise to pass through the battle, it is a delicate hitting point, so I would like some kind of assistance.
In Mathmech, even a multiple of 4 Cyber sync is meaningful, and you can also receive assistance with RBI.
Since it's a Synchro Tuner, you can use it from your opponent's turn, but it's not very tasty.
シエスタ
2019/08/05 10:16
2019/08/05 10:16
It can remove two cards, but it feels slow because it triggers battle, and it's subtle if the hit point is level 8S. Mathmech has a lot of combat aids, so if you're aiming for it, you'll want to use it in conjunction with them.
You can search if it is destroyed, but there are not many opportunities to activate it, partly because it is destroyed and limited by the opponent and often serves as a relay.
Looking at the effect alone, it honestly feels like a poor card, but it's a level 8 tuner that doesn't specify names, races, and materials, and it's a strong selling point in terms of status, so it's a card that can be fully differentiated.
You can search if it is destroyed, but there are not many opportunities to activate it, partly because it is destroyed and limited by the opponent and often serves as a relay.
Looking at the effect alone, it honestly feels like a poor card, but it's a level 8 tuner that doesn't specify names, races, and materials, and it's a strong selling point in terms of status, so it's a card that can be fully differentiated.
SEA
2019/08/04 8:43
2019/08/04 8:43
A level 8 sync tuner with no strings attached.
The effect is quite strong and can be a candidate for Harifiber.
Even if it is destroyed, it can be revived immediately if you hide one copy of the equation.
The disadvantage is that ATK is about the standard value as an advanced level,
Because monsters that exceed the standard value often come out,
There probably aren't that many triggering machines,
The search effect will not activate if it is removed by anything other than destruction.
The effect is quite strong and can be a candidate for Harifiber.
Even if it is destroyed, it can be revived immediately if you hide one copy of the equation.
The disadvantage is that ATK is about the standard value as an advanced level,
Because monsters that exceed the standard value often come out,
There probably aren't that many triggering machines,
The search effect will not activate if it is removed by anything other than destruction.
とき
2019/08/03 9:42
2019/08/03 9:42
A Synchro Tuner with the effect of destroying up to 2 of the opponent's cards when a monster is destroyed in battle, and the effect of searching for a Mathmech Spell Trap when destroyed by battle or by an opponent's effect.
In Mathmech, it will often come out with Sigma and Addion or Subtra. In the case of Nabla, you can go directly to Final Sigma without using this card. Since it is a sync tuner, it is possible to connect it to Final Sigma if there is another Level 4.
Even if the effect is destruction through battle, it is quite powerful if two cards are destroyed. It's worth trying to use the effects of his Mathmech and Nayuta on the four arithmetic operations. However, his ATK of this card itself is not impressive, so the compatibility with the effect itself is a delicate place.
When destroyed, he searches for Mathmech Spell Trap. Is it a formula that can raise ATK and revive him, or if GY is accumulated, is it a super factorial that can be S summoned or X summoned in one shot?
If you ignore the search effect, it is also a sync tuner with a level 8 effect, so it is also conscious of versatility, albeit slightly. It gives the impression that it leads to Final Sigma, but the card's performance on its own isn't bad either.
In Mathmech, it will often come out with Sigma and Addion or Subtra. In the case of Nabla, you can go directly to Final Sigma without using this card. Since it is a sync tuner, it is possible to connect it to Final Sigma if there is another Level 4.
Even if the effect is destruction through battle, it is quite powerful if two cards are destroyed. It's worth trying to use the effects of his Mathmech and Nayuta on the four arithmetic operations. However, his ATK of this card itself is not impressive, so the compatibility with the effect itself is a delicate place.
When destroyed, he searches for Mathmech Spell Trap. Is it a formula that can raise ATK and revive him, or if GY is accumulated, is it a super factorial that can be S summoned or X summoned in one shot?
If you ignore the search effect, it is also a sync tuner with a level 8 effect, so it is also conscious of versatility, albeit slightly. It gives the impression that it leads to Final Sigma, but the card's performance on its own isn't bad either.
プラント・プラン
2019/06/30 19:52
2019/06/30 19:52
In fact, it's the first Level 8 Synchro Tuner Monster that isn't bound by Synchro materials.
The effect of ① is the effect of destroying 2 cards on the opponent's field by destroying it in battle. It's an effect that gives you an advantage all at once, but since ATK is 2500, it's a bit unsettling, so it's important to support it well with 《Mathmech Addition》or 《Mathmech Subtraction》.
The effect of ② is an effect that allows you to search for "Mathmech" Spell / Trap cards from the Deck when you are destroyed. The effect cannot be activated unless it is destroyed by the opponent, but the search effect that can be activated according to the situation still has a moderate strength. Especially with 《Mathmech Equation》, you can revive your confidence and increase your ATK, so it works very well.
The effect of ① is the effect of destroying 2 cards on the opponent's field by destroying it in battle. It's an effect that gives you an advantage all at once, but since ATK is 2500, it's a bit unsettling, so it's important to support it well with 《Mathmech Addition》or 《Mathmech Subtraction》.
The effect of ② is an effect that allows you to search for "Mathmech" Spell / Trap cards from the Deck when you are destroyed. The effect cannot be activated unless it is destroyed by the opponent, but the search effect that can be activated according to the situation still has a moderate strength. Especially with 《Mathmech Equation》, you can revive your confidence and increase your ATK, so it works very well.
カンベイ
2019/06/29 23:22
2019/06/29 23:22
Cybers' first level 8S monster.
Effect that destroys 2 cards on your opponent's field when destroyed by battle in ①. It's a fairly strong effect, but I'm a little worried about my own RBI, so if I'm going to use this card, I'd like to include Subtra and Multiplier support as much as possible.
The second effect is that he searches for a Mathmech Spell Trap when he is destroyed. It's somewhat dependent on the opponent, but if you search for 《Mathmech Equation》, you can revive yourself, and if you have 《Mathmech Superfactorial》, you can prepare for the deployment of powerful monsters from the next turn onwards.
Effect that destroys 2 cards on your opponent's field when destroyed by battle in ①. It's a fairly strong effect, but I'm a little worried about my own RBI, so if I'm going to use this card, I'd like to include Subtra and Multiplier support as much as possible.
The second effect is that he searches for a Mathmech Spell Trap when he is destroyed. It's somewhat dependent on the opponent, but if you search for 《Mathmech Equation》, you can revive yourself, and if you have 《Mathmech Superfactorial》, you can prepare for the deployment of powerful monsters from the next turn onwards.
asd
2023/12/09 9:12
2023/12/09 9:12
2021/09/23 1:22
At first glance, it looks like it has a great effect, but there are few opportunities to play an active role due to its low status. [Mathmech] With Deck, it's easy to get Final Sigma without going through this guy, so the problem is that it's hard to get a call.
However, since it is a synchronized tuner, there are times when I can call directly from the Harifiber, just to give it some comfort.
However, since it is a synchronized tuner, there are times when I can call directly from the Harifiber, just to give it some comfort.
Decks with "Geomathmech Magma"
* is adopted as a key card.
● 2015-02-08 Illusion BF Dragoon
● 2022-12-15 Superheavy Samurai Mashwankill
● 2019-08-21 Spinning Cosmic Mathmech
● 2023-04-15 New Volcanic Synchro
● 2022-01-05 Precedent slimy with Scrap Added on 2/23
● 2021-03-31 Chara Deck ~Rex Godwin~
● 2021-04-03 Theoretically 12 Synchro 4 Adamancipator
● 2022-02-11 Lightsworn type Mash=McOnekill
● 2019-08-11 Sky Striker Mathmech ~with Salamangreat~
● 2019-08-06 Skidre Mathmech
● 2021-04-01 Summon Ogdoadic (corresponds to topical combos)
● 2019-10-08 Gachi Second Attack One Kill Mathmech
Card Category and Effect Category
Effect:add Card from your Deck to your hand
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Deck Build Pack Mystic Fighters | DBMF-JP007 | 2019-08-03 | Super |
Ranking and View Num
Rating Score Rank | 5,159 / 13,171 Cards |
---|---|
View Num | 18,332 |
Others
Japanese card name | 炎斬機マグマ |
---|
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